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De côté, pas encore maté.
(et faudrait peut-être un jour que je le finisse Bastion, surtout qu'il est pas bien long https://howlongtobeat.com/game?id=869 )
(et faudrait peut-être un jour que je le finisse Bastion, surtout qu'il est pas bien long https://howlongtobeat.com/game?id=869 )
Article qui parle plus de nos backlogs et de la surabondance de jeux (gratuit ou pas) que de Road Redemption. Intéressant sur pas mal de points mais peut-être un peu trop décousu et "melting-potesque" par moment.
Tiens, Super Tux Kart est sur itch.io (à prix libre). Me semble qu'il devait arriver sur Steam aussi, si ça peut leur permettre de toucher un plus grand public et de se faire un peu de thunes au passage, why not.
Doit bien faire au moins 10 ans que je l'ai pas testé, faudrait, curieux de voir comment ça a évolué.
Doit bien faire au moins 10 ans que je l'ai pas testé, faudrait, curieux de voir comment ça a évolué.
Je crois que c'est pour ça que j'aime les Dragon Quest. C'est simple (simpliste parfois), bourré de poncifs, mais ya un côté "cocon" qui me plaît. #jrpg
Cette année, je dois bien avoir 400h de Souls et de Souls-like, et je crois que je vais avoir besoin d'un truc plus coloré, moins "gloomy" et plus "cocon" (même si DS3 a aussi cet effet cocon sur moi maintenant :s ).
J'hésite à faire une pause de Sekiro (excellent jeu au demeurant, même si je trouve le système de combat un poil plus exigeant et plus chaud à maîtriser que celui des Souls) et me prendre DQ11. J'avais juré que j'achèterai pas de jeux Denuvo, mais il tourne au poil sur Proton (https://www.protondb.com/app/742120 ), et je pense que je ferai une exception.
Cette année, je dois bien avoir 400h de Souls et de Souls-like, et je crois que je vais avoir besoin d'un truc plus coloré, moins "gloomy" et plus "cocon" (même si DS3 a aussi cet effet cocon sur moi maintenant :s ).
J'hésite à faire une pause de Sekiro (excellent jeu au demeurant, même si je trouve le système de combat un poil plus exigeant et plus chaud à maîtriser que celui des Souls) et me prendre DQ11. J'avais juré que j'achèterai pas de jeux Denuvo, mais il tourne au poil sur Proton (https://www.protondb.com/app/742120 ), et je pense que je ferai une exception.
« anyway happy to be generating $1,000 they don't need for valve this december even though me and @NjordGamedev haven't had a car in over a year because we're too poor to get a new junker
my whole life would be so much better if valve matched EGS' 12% cut, or hell even if they dropped their cut to 20%, not to mention the lives of people working on stuff like lore finder
reminder that the difference between the 12% and 30% cuts would've meant that we would've made as much extra off midboss as lore finder got from its kickstarter campaign
you know who really makes money off of indie games?
- platform holders
- publishers
- marketing and PR firms
forgot porting companies but they often double up as publishers so eh ¯\_(ツ)_/¯
and of course valve reduces the cut, but only for games that are turning over 8 figures, giving a break to the wealthiest that gets passed on not to the developers who made those games, but in fat bonuses to CEOs
"For all sales between $10 million and $50 million, the split goes to 25 percent. And for every sale after the initial $50 million, Steam will take just a 20 percent cut."
love to see that corporate welfare and economic rent while small creators struggle
so anyway, that's it, that's my 2019 retrospective. it's been a shit year for lots of indie devs because valve screwed them with several bad algorithm changes and yet we're still giving them 30% while the rich fuckers get a sweetheart deal
check out my patreon or whatever https://www.patreon.com/sharkhugseniko
you can say there's too many indies or the games aren't good enough or whatever but fact of the matter is there's plenty of money to go around and devs are only getting the short end of the stick because of greed »
my whole life would be so much better if valve matched EGS' 12% cut, or hell even if they dropped their cut to 20%, not to mention the lives of people working on stuff like lore finder
reminder that the difference between the 12% and 30% cuts would've meant that we would've made as much extra off midboss as lore finder got from its kickstarter campaign
you know who really makes money off of indie games?
- platform holders
- publishers
- marketing and PR firms
forgot porting companies but they often double up as publishers so eh ¯\_(ツ)_/¯
and of course valve reduces the cut, but only for games that are turning over 8 figures, giving a break to the wealthiest that gets passed on not to the developers who made those games, but in fat bonuses to CEOs
"For all sales between $10 million and $50 million, the split goes to 25 percent. And for every sale after the initial $50 million, Steam will take just a 20 percent cut."
love to see that corporate welfare and economic rent while small creators struggle
so anyway, that's it, that's my 2019 retrospective. it's been a shit year for lots of indie devs because valve screwed them with several bad algorithm changes and yet we're still giving them 30% while the rich fuckers get a sweetheart deal
check out my patreon or whatever https://www.patreon.com/sharkhugseniko
you can say there's too many indies or the games aren't good enough or whatever but fact of the matter is there's plenty of money to go around and devs are only getting the short end of the stick because of greed »
« Legendary concept artist and futurist Syd Mead, famous for his work on movies like Blade Runner and Tron, has died. He was 86 years old. »
Je poserai une oreille sur cette OST, j'avais bcp aimé celle de Sword & Sworcery
(dommage par contre que Below, ça a pas trop l'air de le faire avec Proton :/ https://www.protondb.com/app/250680 )
https://jimguthrie.bandcamp.com/album/sword-sworcery-lp-the-ballad-of-the-space-babies
https://jimguthrie.bandcamp.com/album/below-original-soundtrack
(dommage par contre que Below, ça a pas trop l'air de le faire avec Proton :/ https://www.protondb.com/app/250680 )
https://jimguthrie.bandcamp.com/album/sword-sworcery-lp-the-ballad-of-the-space-babies
https://jimguthrie.bandcamp.com/album/below-original-soundtrack
En vrai, j'aimerais tellement que tous ces stores fournissent une api sur laquelle des launchers 3rd party (libres) pourraient t'authentifier et downloader tes jeux. Mais bon 🙄
Je viens rapidement de tester Persona 5 sur RPCS3 et ça tourne au poil. Vu l'excellente réputation qu'à le jeu, vais peut-être me laisser tenter un de ces 4.
Pour le reste, à part Lost Odyssey (Xbox 360 / One), tous devraient tourner sur Linux soit via émulateurs (quoi que je sais pas trop ce que valent les émulateurs ps2), soit via Proton (à noter Ni No Kuni a un remaster sur Steam, mais peu de reports sur protondb, et ça a l'air de mieux tourner sur nvidia que sur amd https://www.protondb.com/app/798460 )
EDIT : apparemment les 2 jeux PS2 de la liste sont jouables
https://wiki.pcsx2.net/Dragon_Quest_VIII:_Journey_of_the_Cursed_King
https://wiki.pcsx2.net/Kingdom_Hearts_II
Presque envie de me refaire Draque 8
Pour le reste, à part Lost Odyssey (Xbox 360 / One), tous devraient tourner sur Linux soit via émulateurs (quoi que je sais pas trop ce que valent les émulateurs ps2), soit via Proton (à noter Ni No Kuni a un remaster sur Steam, mais peu de reports sur protondb, et ça a l'air de mieux tourner sur nvidia que sur amd https://www.protondb.com/app/798460 )
EDIT : apparemment les 2 jeux PS2 de la liste sont jouables
https://wiki.pcsx2.net/Dragon_Quest_VIII:_Journey_of_the_Cursed_King
https://wiki.pcsx2.net/Kingdom_Hearts_II
Presque envie de me refaire Draque 8
Bon, j'ai craqué 😶
Pas sûr d'accrocher autant que sur les Souls (très probablement à cause de la composante RPG absente de Sekiro), mais curieux quand même.
Pas sûr d'accrocher autant que sur les Souls (très probablement à cause de la composante RPG absente de Sekiro), mais curieux quand même.
« I was convinced after this meeting that the entire concept of a "Steambox" wasn't something all of Valve supported.
This was one of the key issues I had working at Valve. The culture was utterly paralyzing. Even something obvious like adding CSM shadows to CS:GO was a controversial decision that another group didn't support. You were damned if you did, damned if you didn't sometimes.
Ultimately either Gabe or a key external event had to catalyze or force the company into committing to do *something* and ship it. If Atman/Abrash/etc. hadn't quit (right before me) to go to Oculus/Facebook, they wouldn't have done Vive.
Most of the senior employees optimized for lowest anxiety and lowest career risk, because they wanted to not be fired on the next bonus/review cycle. If you scale this up to hundreds of devs, it leads to stagnation and indecision/deadlock across the entire company.
They key event that convinced me to personally quit ASAP was around the time they did a massive random purge (including Jeri Ellsworth and Rick Johnson). They piled the entirety of the Linux test lab's computers - all of them - into a corner in a room. Just a huge mess.
This was done while we were still trying to test on multiple Linux desktops, and while we were still trying to work out how to port various Source1 games to AMD/Intel GPU's. It caused a huge amount of stress to us on the Linux effort. It was like a tornado came through.
I decided that any company that would do this to its employees wasn't a healthy place to work at. Something was deeply wrong there. A lot more than this went into my decision to leave, but this was a key event.
By the way, every single Valve employee who used to text me and tell me "oh Valve has changed - your perspectives aren't relevant now - everything's awesome now!" has been fired. Every single one. LOL.
So please, stop texting me. You will be fired eventually. »
This was one of the key issues I had working at Valve. The culture was utterly paralyzing. Even something obvious like adding CSM shadows to CS:GO was a controversial decision that another group didn't support. You were damned if you did, damned if you didn't sometimes.
Ultimately either Gabe or a key external event had to catalyze or force the company into committing to do *something* and ship it. If Atman/Abrash/etc. hadn't quit (right before me) to go to Oculus/Facebook, they wouldn't have done Vive.
Most of the senior employees optimized for lowest anxiety and lowest career risk, because they wanted to not be fired on the next bonus/review cycle. If you scale this up to hundreds of devs, it leads to stagnation and indecision/deadlock across the entire company.
They key event that convinced me to personally quit ASAP was around the time they did a massive random purge (including Jeri Ellsworth and Rick Johnson). They piled the entirety of the Linux test lab's computers - all of them - into a corner in a room. Just a huge mess.
This was done while we were still trying to test on multiple Linux desktops, and while we were still trying to work out how to port various Source1 games to AMD/Intel GPU's. It caused a huge amount of stress to us on the Linux effort. It was like a tornado came through.
I decided that any company that would do this to its employees wasn't a healthy place to work at. Something was deeply wrong there. A lot more than this went into my decision to leave, but this was a key event.
By the way, every single Valve employee who used to text me and tell me "oh Valve has changed - your perspectives aren't relevant now - everything's awesome now!" has been fired. Every single one. LOL.
So please, stop texting me. You will be fired eventually. »
(Wine (et Proton) ne sont PAS des émulateurs 😶)
(Mais à part ça, ça rejoint ce que je disais là https://links.nekoblog.org/?gl56Yg 🙂 )
EDIT : D'ailleurs, ce serait bien maintenant que les journalistes de JV s'y mettent un peu aussi 😐
(Mais à part ça, ça rejoint ce que je disais là https://links.nekoblog.org/?gl56Yg 🙂 )
EDIT : D'ailleurs, ce serait bien maintenant que les journalistes de JV s'y mettent un peu aussi 😐
Tous les jeux portés sur Linux (et macOS) par Ethan Lee